Wednesday, December 12, 2012

Pre-Heresy Thousand Sons Prototype update 2

Have a few basic colors applies to the model as a color test.
Bolter is a stand in (puttied on for the photo)
The build what is really going on here.

  • Arms legs and chest - goal was the distinctive gold trim
  • Scarab and Gem work - goal add some scarabs and gems around. I feel it makes a good break up of the model and is unique and easy to green stuff them on. Also kind of using them as a replacement to purity seal.
  • Shoulderpads - Switching up to a more of a white trim, this is referenced in the book often in the descriptions.My white still is only one layer thus it looks crappy right now.
  • Backpack - Since this is a base of a chaos marine, I just cut down the chaos back pack. Putting the exhaust up was just to make them slightly different than standard marines.
  • Sash - My green stuff attempt at adding a little more flair to them like pic 2 below
  • Helmet - This was I think the key to the model. Will have a few variants moving forward but liked this look.


The primary goal was to try and match some of the existing art that is out there depicting the pre-heresy thousand sons.

Sunday, December 2, 2012

Pre-Heresy Thousand Sons (30k style)

(Are you surprised to see me? I foresaw this day would come long ago...)

After a few days of messing with bits finally assembled my prototype Thousand Sons Marine. Still need a bolter and CC weapon or item of choice for right hand.

Monday, August 13, 2012

(40k) Building an Iron man ( a lesson in painting red)


A friend of mine has been building a really cool themed space marine list for some time now. This year he decided to go all out and bring this army to the next level. I volunteered to try my hand at making an iron man for his list.



































The New fast red paint job details:  (Enter the new Cidital base coat paint color: Mephiston Red)

Now the proccess is quite simple:
1) Prime black (dupicolor sandable black primer) is my preferred poison
2) Paint Mephiston Red
3) Black wash
4) Bring up with classic cidital blood red
5) Blood Red and Burnt Orange 50:50 mix for final highlights and reflections.
6) if needed add a tiny bit of white or bone white to get one more level, not too much (don't want it to go pink on you)

Red has classicly been a harder than normal color to get right cause to do it well required either a lot of patients and thin coats of paint or priming white. Blood red is a glazing paint, that means that is is semi-transparent the color below it shows through. If you really want it to cover well it took lots of coats. Often this meant that your red looked gloppy or lumpy, (cause you didn't thin your paint enough, cause you were trying to cover with red) The real trick to this new method is a red that covers in 1+ coats. ( what do I mean by 1+?)  One coat should cover black primer, plus a little touch up where the paint was thin or black still peaking out a little.
1) In this case we want to prime black cause we don't want to have to do all the clean up work involved with priming white.
2) Put on a nice clean, thin, coat of Mephiston red over the areas that we want red. Add minor toughups where it needs it after dry.
3) Next step is letting the black wash do its magic. Put the wash on thin, let it dry all the way, if it needs to be darker in the deep shadows, hit it again with a thin wash. Letting those deep shadows create a high level of contrast is part of what make this work so well.
4) The part of  blood red paint that worked against us before is now going to be its most usful quality. Paint it on in thin coats over the wash, just in the areas that are not in shadow. Since it glazes so well, this will bring it slowly towards the end red we are looking for. Even a completely dry blend addition of blood red over the wash will make it seem like a wet blend transition.
5) Finally I did some very subtle highlighting using the Blood Red mixed 50:50 with Burnt Orange. This was only used on the rims of the shoulder-pads and other key places to really make those edges sharp.
6) I did not do step 6 on this model, as I ran out of time, but if I did I would have used is very sparingly on only a few key places.


Hope this was useful
(Special thanks to Josh for the initial Mephiston Red Tip)






The sculpting of iron man

Bits inventory:
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Fantasy Chaos Head (horns and skulls removed)
Grey Knight Terminator Torso (cleaned up)
Normal Terminator legs (stance adjusted)
(Right Arm) Storm bolter arm, with fist from GK terminator pole weapon
(Left Arm) terminator storm shield arm (w/o shield) Open hand from Terminator GK sprew


Assembled in a classic pose


Added green stuff to fill in gaps from re-posing



































Sculpted the chest and head



































Added abs and final touchups
Sanded down mold lines that you can still see in this pic

<pic at top>
Added an armorcast bit for the energy pulse "small muzzle flash"
Painted in mostly a classic color scheme
Wanted to do more of a gold than tan, but ran out of experimentation time and just had to finish for tournament.




Monday, April 23, 2012

Cygnar: Rangers Unit

I finished these up last week for my painting challenge entry. They were actually much more fun to paint than I expected. The two sculpts in particular were really fun to paint, the female with the range finder and the unit leader with beard. They just had so much personality it kept me painting.

I also tried out a new type of pre-formed static grass (buffalo grass). I was very happy with how it turned out.

Friday, March 30, 2012

Privateer Press: Objective Markers

I picked up a pack of the newish Privateer Press: Objective Markers. They are highly detailed a one piece resin kit. They are really nice and easy to work with. There was almost no clean up or flashing to clear out. I painted them up very closely to the studio scheme. There are two different angles of the same three models.

These markers are great especially if you are playing the 2012 steamroller mission pack, as they are used in most of the missions.




Monday, March 12, 2012

Cygnar: Arcane Tempest Gun Mages & Officer Unit

As part of this months painting challenge I have painted up the new sculpt of the Arcane Tempest Gun Mages plus "The Dude" Officer. I really enjoyed this sculpt is is such a huge improvement over the last set of models. They are all sized appropriately for the rest of the army, and have all those little extras. Each gun mage has two pistols modeled. One in hand and one in holster. The double holster is well sculpted and adds a lot to the models. Hats, OK any one who knows my previous army knows I am a sucker for cool hats on models and these are one of my new favorites. I painted them up differently than I originally thought I would but I really liked how they turned out, hope you enjoy.




Bonus: Since for the painting challenge I needed to make it to ten models I needed three additional models. I painted up the Unit Attachment for the Precursor Knights I painted up last months as well a solo that I play often.

Cygnar: Precursor Knights Officer and Standard, and the Cygnar: Solo: Squire

Thursday, January 26, 2012

Cygnar: Precursor Knights

With inspiration from a local circle player and vomkrieg, in regards to basing, I give you my newly painted Precursor Knights, complete with Cygnar script bases. These guys were really fun to paint up. I started with more of a stock (codex) precursor look, but decided it was way to bland, so I spiced them up a bit with blue and tan.